This article isn’t meant to take blame away from game developers over-hyped their product, but an insight into how a developer’s vision can be quickly burst like a balloon. However, with digital distribution and crowdfunding becoming more easily accessible to startup developers, creating their vision becomes easier as well.
However, crowdfunding campaigns typically do not raise the type of funding it takes to develop an AAA title, unless there’s a powerful brand behind the campaign. Star Citizen, for example, raised over $145 million. Star Citizen’s funding, while miraculous, is an exception to the rule, as many other hopeful crowdfund campaigns for video game development have crashed and burned.
Some indie developers are turning their attention away from trying to design massive, innovative worlds, and being contented with much simpler games. There is money to be made in developing addicting little HTML5 / Io games, such as Slither.Io and Bonk.Io – extremely simple, low-resource games that have earned their developers hundreds of thousands of dollars in monthly revenue. With these kind of success stories, we may be seeing alternative paths to game funding being opened up for indie developers.
At the end of the day, gamers should remember to unleash their righteous fury on developers truly deserving scathing criticism – the hype artists who fail to deliver, the sequential first-person-shooters that are barely innovative, etcetera. But gamers should also remember to save some of that righteous fury for the hurdles that well-intentioned game developers face.