How Virtual Reality will Revolutionize Education

Unimersiv, Alchemy VR, zSpace, and Discovery VR have one thing in common: all these companies are working on integrating VR technology into the education domain while making the e Learning concept interesting and interactive for teachers and students. A few years back, there was a notion that VR is only for gaming, but today, as biggies spend a lot of bucks on application and implementation of virtual reality technology in our lives, we have every reason to believe that this revolutionary technology has gone beyond gaming and has started touching every aspect of our day-to-day activities.

Today, VR has many applications across different industry verticals like healthcare, automobile, advertising, tourism, entertainment, etc. But, here we confine to one sector, which is going to be a big beneficiary of this revolutionary technology. Yes, it’s an education domain in which VR offers a great help in both teaching and learning processes.

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How VR Assists Education

VR lends a helping hand in making learning modules interactive and participative. As the VR technology evolves with an extensive ongoing research, the education sector has started getting more customized learning solutions in the form of virtual reality applications and gadgets.

Hard sciences including anatomy, biology, geology, and astronomy have got easier with rich interactive experience attributed to VR. Furthermore, in other disciplines, VR tools are used to construct architectural models, historical and natural sites recreation, and other renderings. Deep, immersive VR experience assists instructors to engage students in the fields of literature, history, and economics.

Here is a famous saying: “Seeing is believing.” Virtual reality together with AV (Audio Visual) animation and the interactive technology- based system can help children understand every aspect in a better way through ‘visualize’ it. VR also assists instructors to inculcate creativity among children while making them ready to solve difficulties with analytical thinking.

Exploration and discovery are the mainstays of true learning. Children have imaginative minds with a strong grasping power, and there, VR can make learning enjoyable and exciting through inducing both creativity and imagination.

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VR Advantages in Education

Well, VR has a plethora of advantages when it comes to the education sector. Here I mention some of the benefits offered by VR:

Promotes collaborative learning

Students who are lacking confidence due to shy nature and inferiority complex can get the help of VR, as the technology promotes group activities and collaborative learning. Even students with difficulties in learning (dyslexia) can also learn through VR-based solutions. ‘Expeditions’ app from Google allows teachers to create virtual school trips using Cardboard.

Immense opportunities

VR makes it possible which is otherwise impossible in reality. It offers practical knowledge of every aspect without leaving the classroom. VR has immense opportunities for creating a new virtual world with a 360-degree watching and listening experience. For example, AltspaceVR and LectureVR are promising VR platforms that offer many possibilities for all kinds of instructors with an exponentially scaled level of outreach through an ability to make avatars and supporting multiple sessions.

Inspires creative thinking

VR tools and technologies play a vital role in strengthening creative thinking among students. Different learning goals and requirements are also addressed by customized VR tools. Students can learn many things through the art of creating using VR technology. For example, excellent VR tool-Project Dali brings out the artistic creativity of students.

Motivates children

VR technology together with gamification motivates children. Games and simulations can inspire children for self-learning while enabling them to get rid of traditional and monotonous ways of teaching. VR also stimulates students’ learning desire through the visual and kinesthetic experiences. The study showed that VR has a positive impact on physical and motor rehabilitation.

Right now, VR is mostly used in higher education as its potential in primary education is still undermined. We can expect that VR will be mainstreamed soon as the techies will come up with customized VR solutions for primary school.

As the time passes, it is safe to assume that we will see the paradigm shift from traditional to VR and AR-based teaching pattern across the world. There is no exaggeration in considering VR as a future of ed-tech stands.

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Author Bio: Nitesh Mishra is a digital marketing professional at IndiaNIC, a renowned company that offers customized IT solutions in the domain of virtual reality app development, mobile game and app development, and web development. Nitesh is a social media freak and foodie who loves to write about technology and business processes related stuff.