Well, VR has a plethora of advantages when it comes to the education sector. Here I mention some of the benefits offered by VR:
Promotes collaborative learning
Students who are lacking confidence due to shy nature and inferiority complex can get the help of VR, as the technology promotes group activities and collaborative learning. Even students with difficulties in learning (dyslexia) can also learn through VR-based solutions. ‘Expeditions’ app from Google allows teachers to create virtual school trips using Cardboard.
VR makes it possible which is otherwise impossible in reality. It offers practical knowledge of every aspect without leaving the classroom. VR has immense opportunities for creating a new virtual world with a 360-degree watching and listening experience. For example, AltspaceVR and LectureVR are promising VR platforms that offer many possibilities for all kinds of instructors with an exponentially scaled level of outreach through an ability to make avatars and supporting multiple sessions.
Inspires creative thinking
VR tools and technologies play a vital role in strengthening creative thinking among students. Different learning goals and requirements are also addressed by customized VR tools. Students can learn many things through the art of creating using VR technology. For example, excellent VR tool-Project Dali brings out the artistic creativity of students.
VR technology together with gamification motivates children. Games and simulations can inspire children for self-learning while enabling them to get rid of traditional and monotonous ways of teaching. VR also stimulates students’ learning desire through the visual and kinesthetic experiences. The study showed that VR has a positive impact on physical and motor rehabilitation.
Right now, VR is mostly used in higher education as its potential in primary education is still undermined. We can expect that VR will be mainstreamed soon as the techies will come up with customized VR solutions for primary school.
As the time passes, it is safe to assume that we will see the paradigm shift from traditional to VR and AR-based teaching pattern across the world. There is no exaggeration in considering VR as a future of ed-tech stands.
Find: 5 Ways to Promote Your App on a Tight Budget
Author Bio: Nitesh Mishra is a digital marketing professional at IndiaNIC, a renowned company that offers customized IT solutions in the domain of virtual reality app development, mobile game and app development, and web development. Nitesh is a social media freak and foodie who loves to write about technology and business processes related stuff.